Configuration | Options | Default | Description |
General > Name | Name must be a valid C symbol | g_display0 | Module name. |
Interrupts > Callback Function | Name must be a valid C symbol | NULL | A user callback function can be defined here. |
Interrupts > Frame End Interrupt Priority | Value must be an integer from 0 to 31 | 24 | Input the frame end interrupt priority. |
Interrupts > Underrun Interrupt Priority | Value must be an integer from 0 to 31 | 24 | Input the frame end interrupt priority. |
Input > Graphics Layer 1 > General > Enabled |
| Yes | Specify Used if the graphics layer 1 is used. If so a framebuffer will be automatically generated based on the specified height and horizontal stride. |
Input > Graphics Layer 1 > General > Horizontal size | Value must be an integer from 1 to 1280 | 1280 | Specify the number of horizontal pixels. |
Input > Graphics Layer 1 > General > Vertical size | Value must be an integer from 1 to 800 | 720 | Specify the number of vertical pixels. |
Input > Graphics Layer 1 > General > Horizontal position | Must be a valid non-negative integer with a maximum configurable value of 1279 | 0 | Specify the horizontal offset in pixels of the graphics layer from the background layer. |
Input > Graphics Layer 1 > General > Vertical position | Must be a valid non-negative integer with a maximum configurable value of 719 | 0 | Specify the vertical offset in pixels of the graphics layer from the background layer. |
Input > Graphics Layer 1 > General > Color format | Refer to the RZA Configuration tool for available options. | YCbCr422 interleaved YUYV (16-bit) | Specify the graphics layer Input format. If selecting CLUT formats, you must write the CLUT table data before starting output. |
Input > Graphics Layer 1 > General > 64bit swap |
| Disabled | Select Used if enable 64bits swap input data. |
Input > Graphics Layer 1 > General > 32bit swap |
| Disabled | Select Used if enable 32bits swap input data. |
Input > Graphics Layer 1 > General > 16bit swap |
| Disabled | Select Used if enable 16bits swap input data. |
Input > Graphics Layer 1 > General > 8bit swap |
| Disabled | Select Used if enable 8bits swap input data. |
Input > Graphics Layer 1 > Framebuffer > Framebuffer name | This property must be a valid C symbol | fb_background | Specify the name for the framebuffer for Layer 1. |
Input > Graphics Layer 1 > Framebuffer > Number of buffers | Value must be an integer from 0 to 8 | 1 | Specify the number of buffers to create.When user select 0,the buffer set in user application can be used. |
Input > Graphics Layer 1 > Framebuffer > Section for framebuffer allocation | Manual Entry | UNCACHED_BSS | Specify the section in which to allocate the framebuffer. When Arm Compiler 6 is used to place this memory in on-chip SRAM, the section name must be .bss or start with .bss. to avoid consuming unnecessary ROM space. |
Input > Graphics Layer 2 > General > Enabled |
| Yes | Specify Used if the graphics layer 2 is used. If so a framebuffer will be automatically generated based on the specified height and horizontal stride. |
Input > Graphics Layer 2 > General > Horizontal size | Value must be an integer from 1 to 1280 | 1280 | Specify the number of horizontal pixels. |
Input > Graphics Layer 2 > General > Vertical size | Value must be an integer from 1 to 800 | 800 | Specify the number of vertical pixels. |
Input > Graphics Layer 2 > General > Horizontal position | Must be a valid non-negative integer with a maximum configurable value of 1280 | 0 | Specify the horizontal offset in pixels of the graphics layer from the background layer. |
Input > Graphics Layer 2 > General > Vertical position | Must be a valid non-negative integer with a maximum configurable value of 800 | 0 | Specify the vertical offset in pixels of the graphics layer from the background layer. |
Input > Graphics Layer 2 > General > Color format | Refer to the RZA Configuration tool for available options. | ARGB8888 (24-bit) | Specify the graphics layer Input format. If selecting CLUT formats, you must write the CLUT table data before starting output. |
Input > Graphics Layer 2 > General > 64bit swap |
| Disabled | Select Used if enable 64bits swap input data. |
Input > Graphics Layer 2 > General > 32bit swap |
| Disabled | Select Used if enable 32bits swap input data. |
Input > Graphics Layer 2 > General > 16bit swap |
| Disabled | Select Used if enable 16bits swap input data. |
Input > Graphics Layer 2 > General > 8bit swap |
| Disabled | Select Used if enable 8bits swap input data. |
Input > Graphics Layer 2 > Framebuffer > Framebuffer name | This property must be a valid C symbol | fb_foreground | Specify the name for the framebuffer for Layer 2. |
Input > Graphics Layer 2 > Framebuffer > Number of buffers | Value must be an integer from 0 to 8 | 1 | Specify the number of buffers to create.When user select 0,the buffer set in user application can be used. |
Input > Graphics Layer 2 > Framebuffer > Section for framebuffer allocation | Manual Entry | UNCACHED_BSS | Specify the section in which to allocate the framebuffer. When Arm Compiler 6 is used to place this memory in on-chip SRAM, the section name must be .bss or start with .bss. to avoid consuming unnecessary ROM space. |
Output > Timing > Horizontal total cycles | Value must be an integer from 3 to 28668 | 1650 | Specify the total cycles in a horizontal line. Set to the number of cycles defined in the data sheet of LCD panel sheet in your system |
Output > Timing > Horizontal active video cycles | Value must be an integer from 0 to 8191 | 1280 | Specify the number of active video cycles in a horizontal line (including front and back porch). Set to the number of cycles defined in the data sheet of LCD panel sheet in your system. |
Output > Timing > Horizontal back porch cycles | Value must be an integer from 0 to 12286 | 260 | Specify the number of back porch cycles in a horizontal line. Back porch starts from the beginning of Hsync cycles, which means back porch cycles contain Hsync cycles. Set to the number of cycles defined in the data sheet of LCD panel sheet in your system. |
Output > Timing > Horizontal sync signal cycles | Value must be an integer from 0 to 8191 | 40 | Specify the number of Hsync signal assertion cycles. Set to the number of cycles defined in the data sheet of LCD panel sheet in your system. |
Output > Timing > Horizontal sync signal polarity |
| High active | Select the polarity of Hsync signal to match your system. |
Output > Timing > Vertical total lines | Value must be an integer from 0 to 28668 | 750 | Specify number of total lines in a frame (including front and back porch). |
Output > Timing > Vertical active video lines | Value must be an integer from 0 to 8191 | 720 | Specify the number of active video lines in a frame. |
Output > Timing > Vertical back porch lines | Value must be an integer from 0 to 12286 | 25 | Specify the number of back porch lines in a frame. Back porch starts from the beginning of Vsync lines, which means back porch lines contain Vsync lines. |
Output > Timing > Vertical sync signal lines | Value must be an integer from 0 to 8191 | 5 | Specify the Vsync signal assertion lines in a frame. |
Output > Timing > Vertical sync signal polarity |
| High active | Select the polarity of Vsync signal to match to your system. |
Output > Timing > Data Enable Signal Polarity |
| High active | Select the polarity of Data Enable signal to match to your system. |
Output > Timing > Sync edge |
| Falling edge | Select the polarity of Sync signals to match to your system. |
Output > Background > Red | Value must be an integer from 0 to 255 | 0 | Red component of the background color. |
Output > Background > Green | Value must be an integer from 0 to 255 | 0 | Green component of the background color. |
Output > Background > Blue | Value must be an integer from 0 to 255 | 0 | Blue component of the background color. |
Output > Dithering > Enabled |
| No | Enable dithering to reduce the effect of color banding. |
Color Keying > Graphics Layer 1 > Source Color > Red | Value must be an integer from 0 to 255 | 0 | Red component of the soucre color for color keying. |
Color Keying > Graphics Layer 1 > Source Color > Green | Value must be an integer from 0 to 255 | 0 | Green component of the soucre color for color keying. |
Color Keying > Graphics Layer 1 > Source Color > Blue | Value must be an integer from 0 to 255 | 0 | Blue component of the soucre color for color keying. |
Color Keying > Graphics Layer 1 > Destination Color > Alpha | Value must be an integer from 0 to 255 | 0 | Alpha component of the destination color for color keying. |
Color Keying > Graphics Layer 1 > Destination Color > Red | Value must be an integer from 0 to 255 | 0 | Red component of the soucre color for color keying. |
Color Keying > Graphics Layer 1 > Destination Color > Green | Value must be an integer from 0 to 255 | 0 | Green component of the soucre color for color keying. |
Color Keying > Graphics Layer 1 > Destination Color > Blue | Value must be an integer from 0 to 255 | 0 | Blue component of the soucre color for color keying. |
Color Keying > Graphics Layer 1 > Enable |
| Disabled | Enable Color Keying. |
Color Keying > Graphics Layer 2 > Source Color > Red | Value must be an integer from 0 to 255 | 0 | Red component of the soucre color for color keying. |
Color Keying > Graphics Layer 2 > Source Color > Green | Value must be an integer from 0 to 255 | 0 | Green component of the soucre color for color keying. |
Color Keying > Graphics Layer 2 > Source Color > Blue | Value must be an integer from 0 to 255 | 0 | Blue component of the soucre color for color keying. |
Color Keying > Graphics Layer 2 > Destination Color > Alpha | Value must be an integer from 0 to 255 | 0 | Alpha component of the destination color for color keying. |
Color Keying > Graphics Layer 2 > Destination Color > Red | Value must be an integer from 0 to 255 | 0 | Red component of the soucre color for color keying. |
Color Keying > Graphics Layer 2 > Destination Color > Green | Value must be an integer from 0 to 255 | 0 | Green component of the soucre color for color keying. |
Color Keying > Graphics Layer 2 > Destination Color > Blue | Value must be an integer from 0 to 255 | 0 | Blue component of the soucre color for color keying. |
Color Keying > Graphics Layer 2 > Enable |
| Disabled | Enable Color Keying. |